Considering a d6-based pool system, what's more fun to you:
A) Rolling more dice when you have an advantage
B) Rerolling dice after a roll when you have an advantage
A) Rolling more dice when you have an advantage
B) Rerolling dice after a roll when you have an advantage
Comments
Re-rolling feels great when it undoes failure, but can slow play (hunting for dice twice), and can feel like “retconning” what just happened. I prefer re-rolling sparingly, like special abilities that let you describe how you turn the tables to “undo” a miss.
I also find that offers more opportunities for manipulation via classes or feats and such.
Rolling good is (usually) always fun so I’d evaluate it from rolling bad.
To me rolling 10 dice and having them all bad is still a *Whoa!* moment while rolling 5 and then rerolling them to still bad is more deflating.
rerolling is for people who like to gamble (and that's fine, but not for me)
I also like how rerolls make someone perform more consistently at a high level, instead of sometimes performing okay and sometimes going superhuman. Reliability is a form of power, and players notice it. 👍
Roll a big handful of dice, and then roll failures again,