it's kind of crazy how powerful these tools are now. things like painting randomized foliage and sculpting terrain are so easy and there are so many free assets which i guess also explains why there are so many janky "photorealistic" games on steam these days
Most gamers don't understand that engines are designed to get the TEDIOUS difficult part out of the way so you can work on the FUN difficult part. It's still difficult.
It’s super unfortunate that UE hasn’t updated the move component on the base pawn to reflect how complex the collision on all these megascan and more detailed terrain sculpting can be. You end up with scenes that look pretty, but the player and AI get hung up on a weird facet of geo.
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