adriaan.games
Game designer of Hidden Folks & many others: https://adriaan.games
Just released Rift Riff on Steam: https://store.steampowered.com/app/2800900?utm_source=bluesky&utm_campaign=profile_link
1,564 posts
8,313 followers
404 following
Getting Started
Active Commenter
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i’m fully on board
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sick mic drop, appreciated
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yeah @coppolaemilio.com release it already!! 😏😏
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ah dang, you got me, 2D is twice as hard as 3D!
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what are angles, my worlds are flat!!!!
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would have glanced over this 3 years ago; now this really moves me as a dad myself! cute as heck
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paid version on the godot assets store when
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i have never experienced a single freeze on my macbook in the 1,5 years making rift riff
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this is a good reply
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local meetups not a thing where you are?
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I'm starting to wonder how you make a living doing all this for free
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a 'throw'. huh
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just the native polygon editor in Godot
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again: no 3D was involved. @simkaart.co made all the 2D pixel art animation in Aseprite frame by frame
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same
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but there’s a second method to correctly sort it! with y sorting in godot, aside from setting the offset, you can also enable and disable y sort on nodes to group them:
if you enable ysort on parent A, disable it on child B, and then position child-of-B sprite C higher, its sorted on the pivot of B
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the player companion is positioned on the ground, but its sprite has an offset that makes it appear higher. the shadow is a separate object and in our case works completely differently but let’s not get distracted here ;)
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yeah, only Y axis. no Z needed if you make sure you update the offset (pivot) of sprites when they move ‘up’. Y sort only works when the pivot is always ‘on the ground’
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the trick is a lot of 2D polygons rendered under a subviewport so they become pixelated! ground, cliffs, shadows, all polygons. but mixed with sim’s pixel sprites, it feels coherent
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ground and cliffs are 2D polygons in a subviewport to make ‘m pixel-y! the rest is sprites
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i like this!
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yes!
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new generations will never experience that fear
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wait was setting the icon really the only reason we needed wine & rcedit?! lol. yeah good riddance
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and recursive duplication! forgot to mention that one. it's a biggie by @randompedroj.bsky.social: github.com/godotengine/...
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that said, this PR added a new 'duplicate_deep' for scripting too, which CAN duplicate subresources and arrays and dicts and whatnot, making the duplicate recursively unique.
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paste as unique has been in the engine, but always required an extra click: regular paste, and then 'make unique'. now it's a single click.
making it unique makes the object you're clicking on unique, but references that child properties have to shared resources won't be made unique AFAIK.
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I am looking at anytype.io. again: my goal is to eradicate subscriptions, and anytype can be self hosted
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in conclusion: self-hosted mattermost probably satisfies my future project's needs! with €3,80 hosting costs per month, VERY cheap compared to slack ;)
combined with anytype to replace notion, I think I'm ready; software-wise, at least. lol.
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I was also linked to Zulip, which looks more like a mix of good ol' forums and slack. looks decent! maybe not entirely what I'm looking for right now though; too much channels.
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I just tried self hosting Mattermost and was pleasantly surprised. it's very obviously inspired by Slack, which is fine as it'll make the transition from slack easy :)
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thanks Matthew! will look into it
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I will! you may have saved my day haha
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what were your biggest annoyances?
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I want to self host though! And finally just found this page describing the free version: docs.mattermost.com/about/editio...
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Mattermost (mattermost.com) is the other one that a few folks here mentioned. For the longest time I couldn't figure out whether I could self-host it and how that would affect pricing, but I just finally found this page explaining it's free: docs.mattermost.com/about/editio...
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So there is a free plan? This isn't mentioned on their pricing page anywhere; their website even states you need a license (aka subscription) on their self host page. Please tell me more! haha
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rocket.chat moved to the top of my list. Godot Engine contributors use it (chat.godotengine.org) and although UI looks like it was designed in 2002, I guess it does work rather well. And I can host the thing myself with no subscription just for the software (I think?!).
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I've looked into this a few times now and keep being so put off by the service's focus on army comms on their homepage... but you're right; this does seem like the only 'solid' alternative. will investigate a bit more.
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emailed ONCE Campfire support to try a demo and... I'm not impressed. the app as PWA loads slow, different channels load slow, no text input formatting on mobile. and discovered that anyone can invite people & create channels. together with the fact that no update was done for 1+ year now... no thnx
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A client like Cinny (cinny.in) looks fine, but looking at its github it’s developed by one guy and updates to it are irregular and the project seems to be financed by contributions; all of which scares me.
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Matrix is ‘just’ the underlying protocol though, which means you have to pick a client, and the most used client is expensive ($10/u/m), unless i’m missing something here? i’m a bit afraid of bugs due to the scattered attention / lack of critical mass on its open source client?
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fantastic content!!!