Profile avatar
animatrix1490.bsky.social
I don't post much
55 posts 25 followers 17 following
Regular Contributor
Active Commenter
comment in response to post
How about an older, wiser Mouse, from Ladyhawke?
comment in response to post
I'd recommend that first hour to literally anyone. The costumes are good; the cinematography is fantastic; it's filmed at these amazing, gorgeous locations in Italy with real castles. As a whole, though, I can really only recommend it to big fantasy fans, and even then only as "Worth seeing once."
comment in response to post
The third act is a terrible mess; some plot threads conclude way too early, others are just never adequately resolved, and still others are just kind of disappointingly executed. The final, climactic fight scene sucks, . Everything takes about 5 times longer than it should.
comment in response to post
Well, two days ago I watched the whole thing (yes, with @kobolds-keep.net among others) and it turns out, no, it was not the soundtrack. After the first hour, the pacing kinda goes out the window, especially for the action scenes.
comment in response to post
"It's so cool!" I thought. "Why doesn't this have the same kind of cult following that The Princess Bride has? Sure, they front-loaded the awkward part of the soundtrack in the first 10 minutes, but was the first impression really so bad that it turned most people away?"
comment in response to post
I meant "*one* could make", not necessarily you specifically, whoops
comment in response to post
You could probably make a video about how both of these pushed the envelope of 3d animation--Ferngully had a ton of hybrid 3d/2d stuff (especially for a non-Disney movie in 1992) and I'd literally never seen anything like FafX's pre-rendered graphics when I saw them for the first time
comment in response to post
I'm telling you, Microsoft needs to get Tim Schafer and DoubleFine on a Jet Force Gemini reboot/sequel like yesterday
comment in response to post
Really charming low-poly models, too
comment in response to post
I like to show what I'm working on to someone irl, like a kid showing their mom a drawing to put on the fridge
comment in response to post
Thank you so much! And also, thank you for leaving a review; we both appreciate the time you took to do that
comment in response to post
btw, the game is actually out today! you can play it now! store.steampowered.com/app/2514390/...
comment in response to post
Thanks for reading! If this art looks interesting to you or you like casual puzzle games, please check out our Steam page where you can wishlist Junk-O-Tron! (It will be releasing soon!) store.steampowered.com/app/2514390/... 🧵 9/9
comment in response to post
Observer: An existential, philosophical bot. His cape took me a while, but finally I just ran a cloth simulation and picked a frame where I liked how it looked. I then converted that frame to a mesh and rigged it so I could use it in expressions. 🧵 8/9
comment in response to post
Gertrude: The most straightforward of all the bots for me, Gertrude was probably the easiest for me to get from sketch to final renders. I think of her as having a very friendly personality, but not really knowing her own strength. You might want to watch out for her hugs 🧵 7/9
comment in response to post
Dave: I have a couple of brothers who have worked construction jobs, but I ended up basing his personality mostly on @kobolds-keep.net himself. He likes to maintain a healthy work-life balance :) 🧵 6/9
comment in response to post
The Suzies: They ended up the most different from their first sketch, with separate bodies for more contrast. They were also the most humanoid bots in the group, which presented challenges, but I think their personality comes across in the final renders. (Apologies to ReBoot's Hexadecimal) 🧵 5/9
comment in response to post
After getting some feedback, we settled on 4 final character designs to implement: a two-faced secretary (the Suzies), a construction worker (Dave), a dumpster (Gertrude), and a planetarium projector (Observer). They were all repurposed from old jobs, so essentially junk themselves. :) 🧵 4/9
comment in response to post
I found it a little difficult to be that abstract, so after a bit I just started to brainstorm as many character designs as I could, keeping in mind the target art style and what would (hopefully) work well as a 3D model. Here are a bunch of sketches that didn't make the cut 🧵 3/9
comment in response to post
The stand-out visual we planned was the companion characters; robots who would react to you "recycling" the junk. In the concept phase I was initially working from the names of the block-dropping patterns that @kobolds-keep.net had programmed in, like "Flighty" and "Sixteen" 🧵 2/9
comment in response to post
I also had this question so thanks for asking 🫡
comment in response to post
It might be down to lighting more than color. Having a single light attached to your head while everything else is dark is definitely horror-coded; adding some overhead lights might help. (If it still ends up looking like the Backrooms after adding lights, then you can play with color :P)
comment in response to post
My favorite part is that >60% of each "live action" movie is animated anyway
comment in response to post
"Typing" with a controller feels more efficient for me personally if it wraps (especially when the cursors are locked to the letters/characters). I'm specifically thinking of instantaneous controls, huge letters, and obvious cursor; it's helpful on a GBA, not a TV remote
comment in response to post
Wall-stick or stick-to-enemies grapple (maybe you could throw them from grapple if they're small enough? bigger enemies grappled could carry you to higher or farther places?)
comment in response to post
no that's just how blender is :P
comment in response to post
i felt this in my soul
comment in response to post
Really? I feel like within a village, it would be all anyone would talk about for weeks but would that apply to every village in the area?
comment in response to post
This exactly describes my experience with AI. It is fun to play with, not to use.