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chase-hunter.bsky.social
Previously: retroshark Yo, I’m Chase. I type text. Sometimes I include numbers. I push pixels. Sometimes it results in art. I make games and software.
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my indie game for 15 seconds

NES-compliant castle scene, made on the NAW editor by @nesrocks.bsky.social to take advantage of the 8x8 atributes supported by the amazing BB-Studio (a NES target game maker, fork of GB-studio) by @michel-iwaniec.bsky.social

Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels. #pixelart #gamedev #tombstep open.substack.com/pub/chasehun...

Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels. #pixelart #gamedev #tombstep open.substack.com/pub/chasehun...

Thank you all for helping us reach 2K followers! BlueSky has become our primary social media account, and will remain so for the foreseeable. We hope to promote pixel art and game artists more as we enter a new era for our community, and doing so here feels like the best fit ❤️

Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine godotengine.org/article/dev-...

Another day another abandoned project... #indiedev #indiegamedev #gamedev

My latest #tombstep devlog has gone live. I would really appreciate some feedback on them. Let me know the good, the bad, and the ugly. #gamedev open.substack.com/pub/chasehun...

My latest #tombstep devlog has gone live. I would really appreciate some feedback on them. Let me know the good, the bad, and the ugly. #gamedev open.substack.com/pub/chasehun...

@goblingrotto.bsky.social yo! What ever happened to you 3D monogame project?

Did you know that two sprites are enough to create rotating objects on the NES? #NESdev #MicroMages

In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post. chasehunter.substack.com/p/under-the-... #tombstep #pixelart #gamedev

In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post. chasehunter.substack.com/p/under-the-... #tombstep #pixelart #gamedev

In the blog post this week I talk about working under the hood on the game engine. Tomb Step Devlog 002 - Under the Hood #tombstep #gamedev #pixelart open.substack.com/pub/chasehun...

In the blog post this week I talk about working under the hood on the game engine. Tomb Step Devlog 002 - Under the Hood #tombstep #gamedev #pixelart open.substack.com/pub/chasehun...

Looks like I have a doppelgänger that is also using ‘retroshark’…should I say something?

New blog post incoming in 4 hours!

I’ve been pulling my hair out trying to remember a developer and their project being developed between 2010-2016ish on tumblr. The game was a pseudo-3D pixel art game about a blueish/purpleish wizard sprite that would jump and float between cubes. Anyone have any idea what I’m talking about?

Space Deer - Hidden Faces (No. 73)

Let this be the year where we scrounge up our abandoned projects and actually finish some of them rather than creating more for the pile.

New year resolution? Same as last year, 160x144px.

#picotron experiment: squashable windows.

I love that the more that I work on my game, the more little snippets and effects I accumulate. These are really satisfying elements to see in games for me. They make pillaging, looting and breaking stuff 👌! Are you the same? #gamedev (Thanks to @chase-hunter.bsky.social for prompting a video!)

So I did a buuuncha more text stuff today. Maybe boring but... necessary. I prettied up the breaking too! There's lots of new opcodes like [fast] or [slow] and a few short escape codes for managing colours like &R; for red etc. What else do I need?... Back to real gameplay soon??? Maybe! 😆 #gamedev

one of my resolutions for 2024 was to finish this game and... well now, one of my resolutions for 2025 is to finish this game

Not only a joy to look at, but from time to time I find them helpful!

Anyone have experience with using the _draw() function in #godotengine? I am having an issue where the shapes I am drawing are randomly appearing/disappearing as the player and camera move around. I've got no idea why this would be happening...

I’ve written a new blog post over on my Substack. I discuss some of the enhancements I have made to my workspace. Let me know what you think! open.substack.com/pub/chasehun...