diegobendinelli.bsky.social
Head Writer for the Deltarune: Missing Souls comic
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83 following
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I think he was talking about the incels there.
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I mean in general, because you cannot look at me dead in the eyes and say that Scarlet and Violet were not rushed
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They need to stop rushing shit, I’m sure the devs care at least a bit for the games. Shame the execs won’t let them finish them.
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Oh I hate fandom Gaster just as much, but UT can actually back up its interesting ideas, it has more substance to sink your teeth into and generally better writing. Not to mention, UT has a meta-narrative about video games itself that ties everything together and gives it substance. UTY drops it.
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I can see that concept now, but like a lot of UTY is really underdeveloped. One thing is leaving things unsaid and giving context clues for the reader to piece together, and the other is relying on the audience to fill the gaps for things that are straight up not there.
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Fair enough, I’m sorry, I will admit I may be more bitter about this game being this popular than I realise. Like I said, I value writing a lot, and seeing something with writing so shallow become so widely beloved really strikes a nerve, but that is a me thing and I have to recognise it.
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There should have been more, at least more to justify Clover deciding to give up their soul in the pacifist route.
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Why? What does Dalv have going for him? Nothing would be different if you cut him out, he has no ties into anyone or anything aside from that one line of text that means absolutely nothing in the long run? Why is he here?
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Ceroba is the only one with any legs to stand on, I will give you that, but that story has uh… a lot of other problems.
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Starlo’s conflict is less about justice and more so getting over his obsession
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Martlet’s conflict is too brief to warrant a mention, maybe if she interacted more with Clover earlier I could have given her credit
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That is more than I thought but I still just don’t think the writing is strong enough for me to really get invested into things. Dalv especially is an example, all that in a throwaway line of text to try tie him into the Kanako backstory as a desperate attempt to justify his presence in the game.
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And before you say Clover, no, Clover is a non-character even if they really should not have been. They just gave up after that poster left their hand at the start of the game.
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How is that the theme? How is that explored in the game? Because for the life of me I cannot in good faith tell you that any character explores the idea of justice in any way. Justice as a concept is ripe for story and character potential and none of them use it. As a representation or foil, nada.
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*she really is not that. Typo
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- across the Underground together. Now uh, she is still very underdeveloped and takes up a lot of space despite not really doing anything of note until maybe the end of the neutral route. Genocide too but that’s not a good kind of noteworthy.
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I will admit that I really do not care for Martlet and find her massively overrated… but he really is not that. I think they were going for her as someone who, like Clover, was raised to see the other group as the enemy, but doesn’t really hate them. Then they actually connect and go on a journey -
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2) I do like that you can run and there are some fun set pieces, mostly great character designs and music, it’s a very good looking and expressive game. But I value writing above all else. The moment to moment stuff is mostly ok, but there is a lack of a central theme to tie it all together.
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1) Yeah it does feel a little like that. I do not like the writing of UTY at all, I find the story and characters pretty shallow, the game has no strong theme and is stuck in an awkward middle ground of trying to tell an original story but also just being Undertale again, but just not as good.
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Also I just do not like the slowdown idea, stun mechanics in multiplayer games are just not fun.
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As for Sniper, I think a more graceful solution would be to give him a clip size, a small damage nerf and Classic style tracer rounds. By clip size I mean that you have like 4 shots that you shoot like you do now, but then you have a loud and long reload.
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Pyro can be fixed by just making the Dragon’s Fury the stock, that would actually make it right at home in the Offense category.
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Lots of onion breath in the comments here
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@petah-petah.bsky.social ‘s shamelessness rubbed off on me! How about Deltarune: Missing Souls?
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1) A game about Flowey getting so bored of his world, the original game, after playing it to death, characters that he chose to create a new one, acting like a twisted game master
2) A completely new story with new characters and ideas to explore
UTY Dips its toes in both, commits to neither. (2/2)
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I will admit I am commenting on it too much and only because I can’t do much else. I commend the team for actually creating something but man, they really needed a second draft. UTY occupies a weird middle ground of two very interesting ideas and concepts for an Undertale Prequel fangame (1/2)
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Martlet is kind of a nothing character tbh. She just kinda stands around, taking up space and not really contributing much to anything. Papyrus had much more of a presence because we see multiple people connected to him from the jump and had way more memorable sections. Martlet is… here, I guess?
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Undertale Yellow really needed to hear this. So much of its ideas are borked by design decisions that only made sense in Undertale but not in Yellow. Then again Undertale Yellow really struggles to be about anything in the first place.