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gamekombinat.com
Making six-dimensions-of-freedom procgen shooter called Liha. Wishlist on steam! https://store.steampowered.com/app/1332820/Liha/ Solo Developer from Germany.
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So a couple thoughts on game jam games. They are an art form of their own. The requirements are that of non-jam-games. But exponentially bigger. Because the context they are played in is so much smaller. (1/4)

And 30 years later it served as inspiration for Liha, as well. It's still out there. Oh if you haven't played it - you should. It's on steam!

I wanted to post more on this jam. But dang. I may have forgotten how little time you have when making something in 48 hours :D But here's a sneak peak on the sunday.

It's a-movin! There are already some assets waiting to be dropped in. It's going to be awesome

I do be jamming a game today! Boxes and marbles. Lets see where this goes

Sometimes I stand before a huge task. I'm thinking: Dang, how am I even supposed to do this? Not because of the amount but the perceived complexity. Then I go to town with it. Later I reach a point where I think: Now what? Roadblock. And I realize: That was the task. Done. Mindblowing, everytime

I'm rowdy today!

Major refactoring on the input handling today. Got a little unwieldy there. The only thing that broke is that Unity started allocating wrong amounts of stuff on the GPU. I feel, overall it's a win

Uh, I see. Something something service related. Well, now I have a custom one. Works for me :D

And what in the devil does invalid handle even mean?

It's monday, isn't it. This little demon is at the vet today. Wish her luck!

Todays work. Key bindings. Yeah yeah. Should be standard inventory. But listen. It's daunting when looking at it form the outside! Helps to rtfm though

Bwahahaha. Ahahaha! Haha! Ugh :/

Quick reminder! This Liha Demo is out now! Grab it while it's hot. And dang, is it hot! #gamedev #indiedev #solodev

What a day. I think I'll wind down for the evening. Take a sip of water to todays demo release. Tomorrow I'll see about remapping controls in Liha.

Liha Demo is available NOW! It's a gritty, run-based, zero-g action sci-fi boomer-shooter, with procedurally generated dungeons and furious dogfights and I really couldn't find any more buzzwords! There's explosions, too! youtu.be/Cp9BYVOSRqQ Wishlist: bit.ly/3XjysZU #gamedev #indiedev #nextfest

I am extremely hyped. Let me just fumble with the upload of this here demo release trailer. I'll be with you in a hot minute

An hour left until the demo releases. Funny enough. Not as part of next fest. Aiming for the one in summer

Maybe I'm still delirious though? I wouldn't know. But I'll be poking around in blender now. I need a model for this boss hunter guy

Booted up the Unitar this morning, expecting past-me having left me some nasty bugs... nothing there. Seems like I keep getting better at working in a delirium

love to everyone effected by the ongoing murder of the video game industry

Should probably not try to implement big changes 5 minutes before midnight, eh?

Broke the game something terrible. Suddenly all the enemies were smoking as if they were dead and the relevant ones didn't even spawn correctly. Fixed it. But made me anxious for a minute, there

See, I have these very trivial tasks on my todo for the demo on thursday. But instead, I do the right thing and implement new objectives.