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ollarin.bsky.social
βš’οΈ Technical Artist at @SupergiantGames working on #Hades2 🎭 BAFTA Member 🎨 https://www.artstation.com/ollarin πŸ“ƒ Previously: Creative Assembly, Polygon Pictures
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Yay! It's out! We've been working hard on this!

Here's a version of solving inverse kinematics using CCD (Cylic Coordinate Descent). The prevoius methods were analytical methods, this one is iterative, and starts moving into solving for an N number of bones. The p5js sketch: editor.p5js.org/admiralra/sk...

In this version, we'll solve the IK using the intersection of two circles! P5js Sketch: editor.p5js.org/admiralra/sk... And the previous two sketches for the other two methods. editor.p5js.org/admiralra/sk... - Find Opposite Length editor.p5js.org/admiralra/sk... - Law of Cosines

I've also tweaked the other sketch using the law of cosines to add some visualizers editor.p5js.org/admiralra/sk...

Here's another sketch of how you can solve a two bone IK by solving for the opposite side length editor.p5js.org/admiralra/sk...

Voting in the Steam Awards is underway, and HADES II is a nominee in these categories: πŸ”ΈBest Game on Steam Deck Award πŸ”ΈOutstanding Visual Style Award Your support would mean the (Under)world. πŸŒ’We invoke your aid in this time of need!🌘 store.steampowered.com/steamawards/...

I've been meaning to create a little series of tutorials on some simple ways solve Inverse Kinematics. This is a simple method by using the law of cosines to solve a two bone IK. As a P5js sketch: editor.p5js.org/admiralra/sk... I'll make more on other ways in the future!

Right now you can get Hades II for 10% off in the Steam Autumn Sale!πŸ‚πŸŒ’ You may also nominate your favorite games in the Steam Awards! Please consider Hades II for Best Game on Steam Deck, Best Soundtrack Award, or any you think are deserved!πŸ™ πŸ—³οΈ Vote here: store.steampowered.com/steamawards/...

A catalog of different smoothstep functions, their inverses, and first and second derivatives from Inigo Quilez iquilezles.org/articles/smo... #algorithms #shaders #graphicsprogramming

Making Your Animation Unreal | Unreal Fest 2024

Alright, here it is: I collected ~100 #GameDev starter packs and put them all on one Notion page! ✨ They're categorized by: πŸƒ Location πŸƒ Discipline πŸƒ Game Genre πŸƒ & more! It also includes tips / labellers / block lists that I've stumbled on. I hope this helps you settle in & reconnect! 😊 πŸ‘‰ LINK

Here are the slides from my math talk at Virginia Tech last week. They are very similar to my other recent talks about geometric algebra. There are 140+ slides here, but I obviously didn't get through all of them in one hour. terathon.com/vtmath_lengy...

And here are the slides from my game engine architecture talk at Virginia Tech last week. These are mostly an outline of the topics I discussed while showing a bunch of real-time demos, so they don't contain much of the content of the talk, unfortunately. terathon.com/vtgame_lengy...

Similar to the hair rig (with a different set of features) is cloth interactions with the rest of the rig: www.youtube.com/watch?v=3wo4...

Here was a test for having collision and sliding interactions on the rig with the rest of the body, in this case for a simple hair rig: www.youtube.com/watch?v=R5j5...

An old test for making a 3D model into flat 2D: youtu.be/RaipPz_tOws?...

The Salt rig from Blubber Busters that I worked on (Animated by uber talented @pauljarvis.bsky.social ) vimeo.com/273118244?sh...

Continuing transferring some of my older posts from Twitter to here. From this post where I used maya nodes for a angular pose reader: bsky.app/profile/olla... Here's one using bifrost: vimeo.com/353466611?sh...

Continuing some tests I did when Maya 2024 was released with the new math nodes, here was a simple two bone IK solver

When Maya 2024 was released, I made a quick example of how you can implement an anglular pose driver using stereographic projection:

Here's my implementation of this awesome method to evaluate curves from Cem Yuksel. Implemented with Bifrost in Maya: www.youtube.com/watch?v=GRcc...

Here's a test to come up with a solution to emulate a setup I saw from ShimaAnimation (x.com/ShimaAnimati...). Since the setup mentioned I tried to come up with my own version. Ended up with something that worked very similar with some basic dot and cross products: www.youtube.com/watch?v=4lDN...

Game devs, I guarantee you're not following enough industry women, but it's easy to change that. (:

And another version for extracting for the twist > bend (useful for wrists, and ankles) #rigtip

This is an old one, but figured I'd add it over here to BSky. This is a quick way to decompose Bend and Twist values from a rotation matrix in Maya: #rigtip

This is a really nice resource for 3D math: endesga.xyz

Hi @ozone.birb.house, could I get a game dev label please? Thank you!

We've been working hard on the first major patch! steamcommunity.com/games/114535... youtu.be/PQtih_yy6IA?...

We're streaming gameplay of the technical test for Hades 2! Youtube: www.youtube.com/watch?v=Xucg... Steam: t.co/UU3iP3alDS Or twitch: t.co/fdqvOrCYym

Threw together a quick demo of some of the rigs I worked on from Potionomics www.artstation.com/artwork/DvWQBR www.artstation.com/artwork/EvQ6KA Amazing work from the team at Voracious Games for bringing it back to life!

First post! Woo!