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sebotron.bsky.social
Hobbyist NES and Gameboy dev, guitar player and math rock enthusiast from Montreal, Canada. Working on The Book of Rynn, an NES jrpg inspired by Dragon Warrior/Quest. Play Santa Rush, my little Christmas platformer for GBC, at: https://sebotron.itch.io/
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and I chose just about the second most complicated scrolling setup after 8 directions! 😭😅
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And here's a little screenshot of this amazing tool from the legendary Shiro showing usage for every ROM bank. I'm def gonna have to look into the map scrolling code as it's already taking up a significant chunk of the fixed bank!
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2250: Super Nintendos become self-aware
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I work with C and llvm-mos and without the nesdoug MMC1 example being ported to it I'd be at a loss! I'll probably hit a wall that'll force me to dive into the asm at some point but so far so good 😭
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Dragon Warrior (NA) / Dragon Quest (everywhere else) 😎 And my game has no relation whatsoever to its inspiration besides adopting its look and feel. All original art / stories / lore!
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Wanted more classic DW/DQ my whole life. Started on RPG Maker, wasn't happy. Started over in Godot but this isn't meant to be a PC game. Started over again in GB Studio but I got to a point where I'd bypass the GUI and GBVM and wrote things in C so figured I might as well write C for the NES and bam
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Working on an NES rpg! 🙋‍♂️
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Hi from Montreal! 🙋‍♂️
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Once it's done and solid I'll share with the community 💪
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I then loop 8 times, unpacking rows in pairs and populating a pair of attribute arrays at the same time which I push into vram after pushing the metatiles. Works great with an X and Y offset and it scrolls. Next: updating tiles on H and V scroll.
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So far so good (pardon the absence of an actual map!) I implemented a scheme with arrays of rows of metatiles with the first byte being the number of byte pairs and a second array of pointers to those rows and that makes a map with up to 255 rows and columns. (1/2)
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It's really not so bad - attributes though are a nightmare 😭
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I got this gbc pre-modded but I think it's a FP IPS Q5! It does look incredible!
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The simplicity is what brings me back to DQ1-4 all the time. It's hard to put into words what the limited graphics and music make me feel.
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Wow! I love this!
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I'm a heathen and like DQ2 better 😂
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NES era best era and I'll die on that hill!
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I loved it too but not as much for some reason! Loved swapping mechs tho!
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I'm nowhere near knowledgeable enough but there are tons of smart people on the GBS Discord!
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This all works great, but the more I distance myself from visual editing, the more it feels "removed" from what GBS was built for, if it makes sense? The same thing happened to me w/ RPG Maker, I rewrote half the JS engine until I decided maybe it's not the right tool for what I'm trying to do. 🤔
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It does trigger a very specific type of anxiety! 😅
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Most of these things break my old man heart 💔 haha
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Hi there!
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I spent a whole summer working with MZ and gave up at 90% feature complete after overwriting a significant chunk of the JS code, not using the GUI tools and feeling dirty about it 🫢
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Once you get the hang of it it's not too bad and a little GBVM goes pretty far! 😎 That being said, menu work isn't super exciting for sure haha