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sergeyvol.bsky.social
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So, in about a week, I’ve ironed out all the rough edges in the game’s core loop! Even uncovered a couple of bugs lurking in the VR version. Next up is finalizing the Beestiary and tutorial interfaces, along with tweaking the tutorial itself. #UnrealEngine #UE5 #gamedev #indiedev

Continuing the bug-hunting saga today’s star is the most mysterious bug on the list. Specifically, the hive interface has weird cursor hovering behavior, and sometimes clicks don’t register. #UnrealEngine #UE5 #gamedev #indiedev

I got back to the bugs that multiplied after my triumphant slaying of the core loop. I even made a whole list managed to find 9 so far, though some might still be hiding from my sight. Fixed 4 of them right away. #UnrealEngine #UE5 #gamedev #indiedev

Alright, today I tackled some Steam page tasks — decided to add a GIF to the description! What do you think? Tried to compress it without tanking the quality, since I figured keeping the page size lean is key. Nobody wants a slow-loading store page, right? #gamedev #indiedev

Well, the core gameplay loop is officially alive in the desktop version! That said, there’s still a gazillion spots where one wrong step could break everything. Next up: compiling a full list of these gremlins and systematically squashing ‘em. #UnrealEngine #UE5 #gamedev #indiedev

Went full spaghetti code mode just to get the core gameplay loop barely working in the desktop version. #UnrealEngine #UE5 #gamedev #indiedev

I'm super excited to finally share a first look of the VR game I've been working on... !! <<🐧 Penguin Festival 🐧>> !! Any shares/wishlists would be super appreciated, y'all! 🙏 #gamedev #indiedev #GodotEngine

Just wrapped up the bee crossbreeding feature! Now you can fully breed bees in the desktop version, though I still need to handle all the edge cases, fix some rough placeholder stuff, and maybe add cute bee animations so they kiss canonically. #UnrealEngine #UE5 #gamedev #indiedev

Progress update on the bee crossbreeding front! 🐝 I’ve migrated inventory slots to dynamically initialized buttons and implemented right-click transfers from the inventory to the breeding selection panel! Next up: #UnrealEngine #UE5 #gamedev #indiedev

Magically, that pile of hardcoded buttons is getting tossed into the trash bin 💅 #UnrealEngine #UE5 #gamedev #indiedev

Continuing our journey toward bee crossbreeding in the desktop version! I’ve added a new inventory panel where players can eventually stuff bees. For now, it pops up when the player opens the interface and hovers over a hive. #UnrealEngine #UE5 #gamedev #indiedev

Just noticed the arrow buttons for moving cells in the Unreal UI editor aren’t centered… Now I can’t unsee it.... #UnrealEngine #UE5 #gamedev #indiedev

Just wrapped up the outline system! Now I can attach the component to any object, and from the player controller, cast rays to highlight interactables — hinting they’re clickable. Plus, the outlines automatically disable in build mode to avoid visual clutter #UnrealEngine #UE5 #gamedev #indiedev

AAA games industry: live service, multiplayer, season passes, gazillion dollar budgets, laying off half their staff even if the products are successful Meanwhile I'm: Here's a farmsim game about beekeeping where you need to breed different species and restore their population RT if u agree🥰

Ugh, I just remembered that about a year ago, I came up with a janky workaround for this issue. It’s got its quirks, but I still haven’t found anything better. The core problem is color inconsistency. 1st screenshot: My target reference. #UnrealEngine #UE5 #gamedev #indiegame

Today I focused on creating mesh outlines. Since the game needs to support VR, I can’t just use popular post-processing methods, so the simplest approach seems to be duplicating the geometry and flipping its normals. #UnrealEngine #UE5 #gamedev #indiegame

Well, I’ve managed to submit the Steam page for review and filled out all the Early Access sections (why, how long, etc.). After approval, I’ll just need to add some translations and a couple of GIFs to the description block, and we’ll be ready to go live! #UE5 #indiegamedev #unrealengine

Big progress today on porting the build mode to the desktop version! It’s been super satisfying to migrate blueprints from one place to another, refactor functions, and clean up the formatting — I had zero time for this during my thesis crunch time. #gamedev #ue5 #unrealengine