wabbaboy.dev
Game Developer - Valencia 🇪🇸
My games:
-Sorceress: a First-Person immersive sim about kicking ass and casting magic
-FlyKnight Prelude: a dark dungeon crawler where you're a Fly
https://wabbaboy.dev/
https://store.steampowered.com/developer/Wabbaboy
56 posts
2,418 followers
76 following
Prolific Poster
Conversation Starter
comment in response to
post
There is a lot to chew on this. I feel like I can only claim about 10% of its success, the rest of it lies in the hunger of the masses for this type of genre and how the low barrier of entry made is accessible for people to grab it in groups even on poorer countries.
comment in response to
post
Anyway, I feel relief now, I feel like I can finally lower my guard and celebrate it. The attention it has received has gone beyond imaginable for me, so, even if it released buggy I'm proud of the things we did right, it's really capturing peoples imagination and thats a magical thing to witness.
comment in response to
post
I say simple games but in hindsight FlyKnight is super complex. I thought that it would be simple compared to Sorceress since instead of being a highly dynamic and interactive game, it's a game where you swing your mace to bonk. But online and inventory complicated everything tenfold.
comment in response to
post
A lot of devs tell you to not start with your dream game and do shorter games first, I kinda get it now.
Once you release a game, you're not done with it, not by a long shot, and even simple games can take a lot out of you to get them to the finish line.
comment in response to
post
I love the one that says "I'm I'm trouble... please rate this message!"
comment in response to
post
Blessed
comment in response to
post
A little NPC you meet a few times and elegantly reveals lore details little by little without yapping for too long.
comment in response to
post
I was aiming for a November release but it was seriously stressing me out.
Will release the game more than likely in December!
comment in response to
post
Nope! It's a mesh deforming with an animation set into its vertices and exported as an alembic file. In most cases I use curves for the model to follow a path
comment in response to
post
Shove it up your ass
comment in response to
post
For some reason works on tw*tter but not here, something about http/https, it's a redirect to the steam page anyway
store.steampowered.com/app/3108510/...