memes about video game music are all like "it's just you don't need to go that hard" while every game composer is like "it is explicitly my job to go that hard. they would not pay me otherwise"
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idk i think there’s some truth there where it’s like “okay we just need something decent here doesn’t need to be anything crazy” and then the song is really good, it’s not that they’re never supposed to be good just that some songs that really only needed to be good are great
I'm remembering when Casey Edwards saw one of those memes about Bury the Light and said that Capcom basically told him "Vergil is a very popular and beloved character in the series you better go hard for this"
I love video game music because they go so hard. Ambient tunes that blend into the background are fine and all, but I love it when the soundtrack goes full blast with music that just sticks in your head.
IMO, I honestly think game sound tracks are better than the regular music that usually comes out currently. My fav so far is the Breath of the Wild soundtrack
MvCI Producer: "Alright, this is a high-speed, intense fighting game with 500 things happening at any given time. We need you to go as not-hard as you possibly can for the music"
No game made me appreciate good music more until I modded out MvCI's soundtrack
ok but they truly did not need to go hard for the fucking balance board monkey game and i think they should get Ohtani back in the studio for the next monkey game
According to VGM youtubers, in 1985, Shigeru Miyamoto flew to England in a rage and beat the shit out Tim and Geoff Follin, vowing that there would never be chords in chiptune. Shot their dog, even.
He avoided Rob Hubbard, who by then already fucked Miyamoto's mom to Crazy Comets music (C64, 1984).
I immensely enjoy games more IF they spent time on their music. I've been obsessed with Old Gods of Asgard (Alan Wake/Control) and Star Lord Band (Marvel's Guardians Of The Galaxy) for an unhealthy amount of time.
Also the music from Nier: Automata... Oh my goodness.
Never liked those memes anyway cause why the heck are you downplaying your games like that you know?
Kinda the same reason I hate "scrimblo bimblo" and "JRPG anime mcswordsman"
It's so reductive >3>;
The only time it did indeed go too hard was Pictionary for the NES, because the music sets you up to believe that you're about to have the time of your life, but no it's just Pictionary. Actively worsening the experience by having the music set expectations too high
Honestly I think Silver Surfer is hurt by that a little too. The facepalm death screen is too long and restarts the music every time you bump into a leaf or whatever.
Everything about this game makes more sense when you learn that its entire purpose was for Treasure to prove to SEGA that they can work with the hardware. I’d argue this thing does wonders to put their subsequent Genesis games in context.
The impact music can have on video games cannot be understated. Music takes Hollow Knight from a good game to an unforgettable experience. Music takes Celeste from a good game to an entire self-reflective journey. It's my dream to one day have a song go "that" hard in a video game.
I can see how it’s dismissive but tbf I usually only ever see it in reference to games people consider bad or forgettable in every other way so they’re just surprised that something about it is that good
yeah, it's only troublesome when someone who doesn't understand the format uses it on a game that innately goes hard as hell. somebody on Twitter said this about DMC5 and Casey was like "they told me I had to go as hard as humanly possible or else they'd do those combos to me in real life"
the only time i've heard a composer say they didnt need to go that hard was Tim Follin going "NES Pictionary's music was a bit much" which yeah, understandable https://www.youtube.com/watch?v=SJwh3erQlyE
They definitely did exactly that with Cyberpunk. That game has every mission named after a song. I noticed it mid first play through. Sparking Zero brought back a lot of my favorite kind of music also
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Dude invented an entire sub-genre for DOOM's OST and id Software was fucking him over.
Mick: *going even harder*
* Industries of Titan
* The Crust
* Hardspace Shipbreaker
* Surviving Mars
* UT99 Redux
https://beatvidalia.net/articles/how-we-dont-care-about-video-games/
https://youtu.be/H_R9lWw6Bx8?si=r9edgN4KuC0ktZYX
MvCI Producer: "Alright, this is a high-speed, intense fighting game with 500 things happening at any given time. We need you to go as not-hard as you possibly can for the music"
No game made me appreciate good music more until I modded out MvCI's soundtrack
He avoided Rob Hubbard, who by then already fucked Miyamoto's mom to Crazy Comets music (C64, 1984).
Also the music from Nier: Automata... Oh my goodness.
Also ALL Final Fantasy games.
Kinda the same reason I hate "scrimblo bimblo" and "JRPG anime mcswordsman"
It's so reductive >3>;
https://youtu.be/gvOfncwgDiU?si=O2MKV3INWTWzR8bN