Which of these options is preferable to learn the rules of a card game?
1: A scripted battle
2: The game going through the rulebook with you
3: I can read the rules myself
4: Just let me screw around in no stakes battles until I figure it out
Or any combination.
#indiegamedev #solodev
1: A scripted battle
2: The game going through the rulebook with you
3: I can read the rules myself
4: Just let me screw around in no stakes battles until I figure it out
Or any combination.
#indiegamedev #solodev
Comments
I do like it though if it’s more free form and low stakes with a narrative
1/2
2 sounds nice but I would skip it to learn the rules from the others if all 4 were available.
Online card game-scripted battles are nice as well as rule book walk-throughs.
Phsycial card games-lemme read them rules and then mess around in a casual game with friends.
I feel like I would be fine with here's a rulebook, go wild it won't cost you anything.
4 is doable for me but pretty interface reliant.
Imo 4 would work best if you have (1/2)
Ps something for all learning styles is prob best initially
Now how helpful those tooltips may be is a different story.
Unfortunately though I have to agree with the previous response.
I guess the best would be to let the user choose? Or maybe 2 and then 1
I also like the rulebook accesible at any point without penalizing gameplay.
Whatever you do, you should ALSO pay a YouTube gamer to play and teach your game there.
I genuinely believe that’s where 90% of all gamers learn how to play these days.
Either to just close it again, just read through the rules or play a scripted battle where the rules get explained.🤔
I'm totally going to get reviews from people who skipped the tutorial and then complain the game is too complicated though.
I felt like this was a decent middle ground for people who skipped the intro to still figure out how to play, and for people who did read it to not have to endure any popup explanations.
Maybe a game without time constraints? With the ability to pause so you can read everything?
Even in my own simple tutorial, I cut out a lot of info about card abilities, since it was more fun for players to discover that themselves.
5) All of the above.
It's all about that "omg I can do what?" moment for me.
I will mess around, see what happens.
In option 1, I glaze over and lose the sense of discover I crave.
In the physical / digital card game my wife created, we had to do the rulebook anyway, but for the digital version we have the benefit of the game knowing the rules.
I did not enjoy how FFX taught water soccer, so don't do that, at least.
When I was in 7th grade I learned to play Magic via starter decks with a scripted battle.