At some point the gaming industry needs to realise that only certain games can sell millions of copies at launch, at full price.
Especially with the “launch now fix later” attitude.
I’ll buy it when it’s “fixed” at half the price with all the bells and whistles, thanks.
Especially with the “launch now fix later” attitude.
I’ll buy it when it’s “fixed” at half the price with all the bells and whistles, thanks.
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And it doesn't even come with the half the price part.
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I only ask cuz no game is ever certain to bring in millions. It's all a gamble.
I pretty sure those weren't certain to sell millions before actually doing so which than produced said millions.
More of a; only certain games can possibly sell that at launch. Sometimes unexpectedly; WuKong for example
Especially as there’s a number of titles I haven’t even played the first iteration coming out soon that are on that backlog: okami, assassins creed, kingdom come etc etc
Move away from a "beta" launch where the games are riddled with issues (CP2077!) but it's like they need to recoup some money before committing to that next version of the game.
Companies have no loyalty to us, we shouldn't have loyalty to them.
Digital sucks
The gaming community will reject it (mostly) and hopefully they’ll learn but I guess we’ll see.
Will just be funny watching others trying to follow suite and being shocked people don’t wanna pay £100 for a FIFA game, lol…
Besides, it's not like I even have the disposable income to pay for AAA priced games all the time 🙄
The indie game!
Arrowhead gets an honorable mention for Helldiver's II, with a (relatively) smooth launch save for server space, and premium content.
10 dollars for a small battle pass, but said pass *never goes away* and the currency can be found in missions.
THANK YOU, Arrowhead.
It’s like companies used to pay for advertising a brand, now people pay them to wear and display and advertise the brand for them?
The other stuff I play are from Jp pubs and they're localized/ported before I get them so bugs are usually already fixed.
Everyone trying to make their own "next big thing" is a really bad place to be in.
A lot of failed games released today could have been scaled back in idea/scope, aimed at a specific audience, and done great.
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They wonder why we stopped going to the midnight releases. Well, it isn't exciting when you know it's going to play like crap for 3 months.
That said, I’m happy to pay £100 for GTAVI.
The customers are the beta testers. Players are literally paying gaming companies to do the work for them.
The larger your dev team, the larger your game, the larger the management team you need. As with every industry, many of them are not very good.
What gamers see is just that studios need to make more money to stay solvent.
https://xkcd.com/606/
I used to enjoy playing The Sims and bought the add-ons because they had a lot of content. Now it's like $10 for 4 new in-game items.
No thanks. I'm not Jeff Bezos.
On top of that they’re giving us games that are gorgeous but shallow.
I don’t get it..
MAKE THE GAME FUN
(why are you only on switch i wanted to play you SO BAD)
Some of the best-selling titles aren't the ones with the highest character faces definition.
People pay extra for the chance to beta test, because it lets them play their game earlier.
Unless it’s a physical edition of a visual novel that just disappears after a while
$60 is a lot as is, and not every game will get revenue like Fortnite.
😁
Now I just wait a couple of years and play a game I'm interested in when it's cheap and playable.
People love making stuff, letting them help make your game better is win win.
Jedi Survivor never had the performance issues on pc fixed
With the DLC included.
And Kingdom Hearts 1/2/ALL THE OTHER RANDOM GAMES included.
Thank you for the remake. I'll wait until there's a GOTY complete edition with a 50% discount on a 45 bucks price total. I aint in a hurry. 🤷♂️
After playing arena at 10 years old, and enjoying the series since then, I may have to let Bethesda go as my favorite dev company.
They gotta sell crazy volumes to be profitable😭
A lot of people lost out on profit share from CDPR when they bailed after the Cyberpunk 2077 launch, while others who hung with them made a fortune on the eventual sales income later on.
Many behave as if gaming is a race against time and every „product“ must be „consumed“ immediately, then superseeded by a new one after a short time. Bollocks!
But otherwise, yeah I wait for the others.
Another one for me is CDPR. I fucking love anything and everything from the cyberpunk genre, so can't wait for the Orion sequel to 2077.
Many Indies are $20
Don't be in a rush, don't buy into the hype.
Had to implement a Treat list (can be played any time) just to keep on top of games I really want to play. Funnily enough, those tend to be my full price purchases too.
70 dollars in pounds is £56. The equivalent would be like asking the Americans to pay $87 per game.
100 dollar games would be £80 spending power here, but we'd still be charged £100. 🫠
$70 + 21% EU VAT = $84,7 = €80,57
$70 + 20% UK VAT = $84 = £67
that's why most games are actually $70/€80/£70, not $70/€70/£70
the round numbers always cause some overcharging for the UK tho :/
We get the worst end of the stick for paying games at a unreasonable high price thanks to our currency
I don’t need to buy a game day one. In fact if I only played my backlog and didn’t buy any new games for a year I’d probably still have backlog I hadn’t touched yet.
But even then, the gaming industry is kidding itself if it thinks it can sustain itself off the people who have way more money than sense.
Besides, games are so expensive, I'll wait for a sale even if it's a game I've been looking forward to.
I think Bioware and EA and whatnot really need to temper their expectations, and not throw away good games because they didn't sell eleventy-billion copies.
That was Space Marines two
The rest I waited , usually a year or so when it a third of the opening day price
AAA will sell a million copies but still be considered a fail because the budget was hundreds of millions.
So that’s why I say, it depends on your understanding of “success.”
I’m with you on this one 🤘🏼
You comes back month later to an entirely different game!
These guys also need to bear in mind I don't have a 2000 TB storage mechanism as well.
Gaming doesn't need blockbuster $70 game every two weeks and Stardew Valley is proof.
Yeah, they look nice but I've beat it in a week and I'm not even a hardcore gamer.
I remember at least getting a year's worth of fun out of big titles.
For $100 now you can repeat the same 8 missions thousands of times!
Not much appeal there.
But then devs couldn't really expect to fix it after launch so if they wanted to succeed, they had to make the best game they could.
to mid 90s games were really, really sketchy on compatibility with the sound and video hardware of the time. I returned a few games because they straight up didn’t run on my PC, even though it was a fairly high end machine for its time.