GB Studio has come to the NES!
You can build games for the NES, using the world-class toolset found in GB Studio! #gbstudio #gameboy #nesdev
https://github.com/michel-iwaniec/bb-studio
You can build games for the NES, using the world-class toolset found in GB Studio! #gbstudio #gameboy #nesdev
https://github.com/michel-iwaniec/bb-studio
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I'll have to keep an eye on this!
This is crazy!
And yes im fully aware that it's a WIP, because my title screen sprite (the PUSH START sprite) is giving me a MissingNo look.
About your issue... would you be able to create a small reproduction test project?
It'd be great if you could report this issue on my github repo's issue tracker: https://github.com/michel-iwaniec/bb-studio/issues
And I'll try to look investigate it soon:ish. (after a break from the crunchtime ;) )
I had one setting set to "Color Only".
After setting it to "Color + Monochrome" it fixed my problem. Now my title screen looks better!
No idea yet why it's happening, but am gonna investigating this bug soon. Glad the work-around fixed it for you... that logo looks great! :)
Thanks for sharing, Matt! 🙇
Whoa there! What’s that RPG on the right?? Part of Super Sunny World?
...but you have to manually import the FamiTracker song into FamiStudio and re-save it, as that's the only format the sound engine will do.
There's also a few FamiTracker effects that FamiStudio won't support.
Taking this for a spin asap
No but seriously, if it wasn't for certain limitations I couldn't find a way around at the time, I probably would've just used gbstudio for my current homebrew, and it would've probably made a lot of things easier. 😅
https://bsky.app/profile/modalmodule.bsky.social/post/3laq5d6t2nc2m