There hasn't been a single game in my life where I've thought, "Man I wish could ask this NPC absolutely anything I want and they'd respond."
Even if I had, it'd be novel for about 2 minutes.
I'll take 50 handcrafted lines from an actual writer than 1 million from a glorified chat bot any day.
Even if I had, it'd be novel for about 2 minutes.
I'll take 50 handcrafted lines from an actual writer than 1 million from a glorified chat bot any day.
Comments
So you get 200 lines instead of 20000. But it could absolutely be made a real, big feature at any time.
Saw people saying it should incorporate ChatGPT when the whole reason it works is because of the writing and voice performance of Skully
No need to focus on 10 predestined plotlines.
Also there's way too many games to play already, I don't need every game to last 500 hours.
That's gonna be very relevant for a lot longer than any internet comment should normally be.
I'd put money on that, but I'd best not gamble.
Speaking of, why not try one of my snarky open letters of hope in the Trumpocalypse?
Please know that my work is 100% free forever. I only wish to share my light
🔵🇺🇸💙🇺🇦🇨🇦
https://open.substack.com/pub/noelkeith/p/tranquil-piece-of-mind-vol-1-no-5?r=4c7psw&utm_medium=ios
It's the death of the artist's expression.
But for story, I want well written plots, not the slop AI fiction or lyrics spit out.
Never been useful, in any game.
They already did a STUPID amount of voicelines for all of them and it's just not enough.
Which is... a case when the conversation basically is the entire game and all of the conversation options have been intentionally written by the author of the piece.
Why would a dev team put so much effort into that kind of system if the players aren't going to see literally any of it.
Bigger is almost never better.
Would be interested to see a big studio take a stab and make it a pillar of their game, though.
Stupid meme shots won't stay with you forever
That's so far removed from regular game dialogue though.
They're boned even more directly than writers or artists here, since their voice, their instrument, is being borrowed directly (not just a *piece* of their overall style) & duplicated for effectively unlimited commercial use.
Which, I believe broadly has its uses, but honestly almost only in background and sparingly.
I know it just adds more work for almost no difference, but just "in theory," I guess?
We planned out our capital and had a general plan for attack, but that was it.
So that they can respond to a wider range of interactions!
npc's are there to deliver and facilitate the story
Fuck any game using AI for dialogue, I want every word written for a reason by a person who is paid to do so.
But for this we need lightweight models that anyone can train on custom material they wrote.
But ultimately most games need direction. Players still need yellow paint, even in dialogue.
Could a lil ai NPC be fun in a cooking game as a side task or exploration in weird/fun/cursed combinations of in-game ingredients? That's still only 2 hours of interesting gameplay.
*whispers*
i've wanted this since i was a lil baby gamer. i'd spend hours playing text games trying to find more things to talk with the NPCs about
but the magic is in the persistence of the essence of the answer, not the generation
it's in the world being "alive"
and the importance, as @chhopsky.tv noted, is in the persistence of the answer across the world
but i do dream of game worlds that care about me
Imagine Skyrim, tell every NPC in Whiterun to attack the nearest giant. Watch them all join the space program. Profit.
If I'm meant to get directions or backstory about something, the when and where and how should be decided upon by the writer/design, not me as the player.
Because those of us who Asked Jeeves rude things in the 90s know that it gets old really fast.
But other than that? You're absolutely right.
Also every AI, three minutes later: "I am now a horrible racist"
There will still be a need for hand written lines for the core game sequences though.
R.I.P. Prof. Mordin Solus. Gone too soon but not forgotten.😞
If you could create a person with a history and a future in a
That's what the future looks like. Just a group of creators, creating the game they want. No specific artists (but you can have them!),
In the end it becomes an inclusive sort of endeavor.
No judgement on people who say they don't want ai. It's okay. And as a fan, I'd trust
I just don't see it as the hill to die on. Maybe quality is a better one? 🤔
I do all the time. But players don't need every minute detail of an NPCs life for them to feel real or to give the player a lasting effect. Less is more and quality over quantity are hills I'd die on any day.
why did i have to find a passion for dfir :/ l;fmdss
But I have sometimes wondered what a similar mechanism could do, even if all it gave you was descriptive wording: "Your effort at humour pleases the alien, who agrees to lower their prices" - or something like.
but even I'll stand on your side and say hand-crafted over anything else
I know it'd result in wallpaper-paste slop anyway
NPC: I had hickory smoked penis with a side of sour cream.
Me: Oh wow! Settle down, chat bot! Where's Godd Howard's writing staff when you need them?
NPC: Godd Howard is chained to the bed-
Me: No! NO! Stop! Don't answer that! It was rhetorical!
Youre giving the mechanical concept flak. Focus it on the ai.
If played enough times, borders became visible. Game design is often about the illusion of more possibility than is really there
Maybe it's not 1 million. Sometimes it's much, much more.
“Don’t have a good day, have a Great Day!”
“Harder Laughter!!”
Which I can’t *fathom* this shit would allow for.
1. generated text needs to become knowledge that's tracked outside of in-game systems. ie, if an NPC talks about something that happened to them, that event needs to be canon now and others need to know about it in the timeline
which i think is the saddest part about this. there's a lot of potential for procgen game world events in here but it will never be realized
but instead it's a waste of time with no possible gameplay or narrative benefit
Truly an artisanal masterpiece
Hell, some indie devs have done some actual good AI games.
Being able to have discussions about a character based on how they are perceived would lose meaning because wed know it all.
Brevity is just as much important as the actual substance in the writing.
But this is always the problem with tech bro stuff. Interesting premise but teaspoon deep
Hear me out, just think about a game where you can have a conversation with a surrounding NPC on what they saw, heard, what they felt... you are in control to get extra info out rather than a decision tree of pre-made responses.
https://bsky.app/profile/extrajordanary.bsky.social/post/3lk2k5bu2ek26
The guards in skyrim are perfect, the arrow to the knee is now a legend. With ai gibberish that would not have happend and that would be sad.
If this must happen I'd like to see it used in non-interactive ways: Dota/Overwatch/Deadlock/etc. heroes and announcers that briefly comment on novel situations with no player input