RE: All the talk of games funding.
Trash Goblin ticked the box for pretty much everything publishers are looking for. An experienced team, with a polished prototype of a new twist in a popular genre. 76 publishers turned it down (Whilst wasting months of our dev time and all Spilt Milk's runway).
Trash Goblin ticked the box for pretty much everything publishers are looking for. An experienced team, with a polished prototype of a new twist in a popular genre. 76 publishers turned it down (Whilst wasting months of our dev time and all Spilt Milk's runway).
Comments
Them: 'We just need you to make X better'
Me: 'That's what your money is for!?'
They have no incentive to be truthful, but every incentive to keep you liking them.
The game isn't a live service and isn't flooded with overpriced digital crayons.
Also, it's being developed to be a fully working game at launch.
Absolutely not what current publishers are looking for.
I feel for the team.
Game is definitely something I'd play... on console.
This is what we feel. Publishers don't care about quality.
Not all, true, but you said it yourself: 70+.
That number is too damn high and you can't launch a game without a publisher, especially on console.
Team leadership with *multiple* multi-million sellers under there belts with a demo.
Has been signed *3* times due to restructuring killing the last deal
3 complete IP changes as 'new IP won't work'
Finally a public demo is dropping in 2-3 wks
I was trying to push that by making a feed of only major updates from self published devs:
https://bsky.app/profile/did:plc:5nzwupiq4llplmgrbdfwehlj/feed/aaajmienijl4w