artursmiarowski.bsky.social
Hopeless dreamer exploring realistic ways to create overambitious games.
Indiedev working on Soulash 2.
Sharing work in progress and my gamedev experience.
40 posts
729 followers
81 following
Regular Contributor
Active Commenter
comment in response to
post
A whole week in-between a "nice queer person asking" to my Polish flag tweet when I didn't engage is well documented in the Steam article.
Independent Polish press even confirmed all the facts.
But you still pretend all of it is because one queer girl was too nice and only wanted to be included.
comment in response to
post
You reap what you sow. Good luck, kid.
comment in response to
post
Take a step back and consider what you're doing because you don't like the views of someone almost twice your age.
You have a life ahead of you, and I truly hope once you arrive at your dream work opportunity, your radical ideological opposition won't find it justified to go after it like you do.
comment in response to
post
You are an evil 21-year-old spoiled brat.
Because of ideological differences, you continue to go after my livelihood in the only way you can.
You know well that what I write is not about LGBT, but the extremists like you who shield themselves with it to justify any harm done to "the other side".
comment in response to
post
Thank you @itch.io for showing my game.
Since there are some extremists here spreading their lies for 4 months now, I would like to say for those who find this that I don't hate any people.
I refuse to promote oppressive political movement in my work, no matter how long the mob tries to cancel me.
comment in response to
post
You can make it more scary if you change the view to rotatable 180 degrees instead of 360 and pop some danger signs with sound effects behind. 😉
comment in response to
post
Hehe, true, true.
comment in response to
post
Thanks for hosting #TurnBasedThursday! 🍻
Things are pretty wild as I've released Soulash 2 into Steam EA this Monday, but player enthusiasm keeps me going better than coffee. 😀
Soulash 2 is available here ⤵️
store.steampowered.com/app/2399160/...
comment in response to
post
Thank you :)
comment in response to
post
Thanks @curiousdynamics.bsky.social for hosti-- oh wait, that's me! (classic little #TurnBasedThursday joke 🤓)
Folk Emerging is a prehistoric 4X with a focus on characters & ecosystems, where you lead several generations of families through the Stone Age 🔥
Playtest updates coming soon!
comment in response to
post
Hello, @curiousdynamics.bsky.social! Thanks for carrying this week's #TurnBasedThursday banner! I'm re-uploading #Archrebel's yesterday video showcasing the nearly complete shuttle animations.
youtu.be/fBum-cBX6-M
#gamedev
comment in response to
post
Thank you! 🍻
comment in response to
post
Thanks for hosting #TurnBasedThursday @curiousdynamics.bsky.social!
I've released a major update with the Thievery and Crime System this week.
And tomorrow, I will finally get to announce the EA release date. So exciting!
Soulash 2 Demo available here⤵️
store.steampowered.com/app/2399160/...
comment in response to
post
Happy #TurnBasedThursday @curiousdynamics.bsky.social thanks for hosting!
Terra Randoma is a #turnbased #roguelike #RPG in a #procgen #lowpoly open world.
Out in EA, continuously updated. We recently released v 0.9 with more than 50 unique items.
store.steampowered.com/app/1120400/...
comment in response to
post
Thanks for hosting #TurnBasedThursday @curiousdynamics.bsky.social!
I've released a major update with the Thievery and Crime System this week.
And tomorrow, I will finally get to announce the EA release date. So exciting!
Soulash 2 Demo available here⤵️
store.steampowered.com/app/2399160/...
comment in response to
post
Thank you! There's definitely much higher potential given all the procgen additions and new character progression system. Still a lot of work ahead with content and depth, but the core is in place and I like what I'm seeing already. :)
comment in response to
post
Yeah, I bet 3D procgen is fun too, I gotta try it one day.
comment in response to
post
Hey, good to see you here! :)
comment in response to
post
Hey, indiedev here. I've released Soulash and currently working on the sequel.
comment in response to
post
Hey Jake, did you bring your computer?
comment in response to
post
That sounds fantastic. Crafting stories is exciting indeed!
comment in response to
post
Hehe, it makes sense. When winning is common, then losing hurts more and people don't want to feel that way.
And you can always grab extra tasks to show how amazing and proactive you are, which everyone will appreciate.
comment in response to
post
Nice, that's a pretty exciting stage. You pretty much have it covered with telemetry and survey, if you can, it could be even better to see someone play, especially a kid that may click EVERYTHING.
My 6 y/o son loves playing my game, and I can see very well what isn't intuitive enough. ;)
comment in response to
post
That would be great, just talking about our passion and sharing our experience.
comment in response to
post
Hey Sam, I'm Artur.
I managed to release 2 games solo in the past 15 years with lots of prototypes for fun and learning in between, worked in webdev for 8 years as a dev, and eventually Tech Lead and Systems Architect.
Now my full time is dedicated to making traditional roguelikes. :)
comment in response to
post
Path of Achra and Swords & Sandals Immortals.
comment in response to
post
That would be great.
comment in response to
post
Oh, hey Rami, good to see you here too!
I just joined, and still trying to figure out this platform, but I'm an indiedev with a first Steam game released called Soulash, currently working on the sequel.
I love talking gamedev and programming, so looking forward to finding other passionate folks.
comment in response to
post
Hmm. I've been playing MUDs like Arkadia or MMOs like Tibia in my very young days, and I think all social activities were around the game. Roleplaying characters together, going to fight the bosses together, or PvP wars, etc.
comment in response to
post
I would propose that a gamedev can either create a game independently or contribute to one of the aspects of the development process in a gamedev company (code, art, sound, writing, design, marketing, testing, etc).
No matter the size of the team, the same things have to be done to ship a game.
comment in response to
post
No ROTFL emote either?! ;)
comment in response to
post
Looks like gifs don't work? That's too bad.
comment in response to
post
Hey, I'm Artur. I'm a former Tech Lead / Systems Architect who worked in webdev, now back on track with a long-time dream of creating games.
Released Soulash last year, now working on Soulash 2, a procedural world conquest roguelike.
Nice to meet you, fellow dreamers.
comment in response to
post
I game about 1 - 2 hours a day, occasionally taking longer for games I'm very excited about, like the upcoming Diablo 4.
I usually find new indie games on Twitter to try and rarely play AAA.