laurenwhatevs.bsky.social
🫰 #MarvelSnapCreator, 🎙️ @SnapOnThisPod.bsky.social, 🏙️ Snapprentice taskmaster | 🧒🏼🐶 mom and 💍 fiancée | 🏳️⚧️🏳️🌈 trans lesbian | 💬 she/her
327 posts
653 followers
74 following
Regular Contributor
Active Commenter
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I want more powerful filters and collection search SO BAD.
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Yep
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I 100% thought the Lauren Method was your cheeky name for splitting your pixels to get good splits. 😂
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Not to spend Gold! The Bonus Boosters section of the shop lets you upgrade cards for Credits only (no Boosters).
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Time to use the Bonus Boosters shop?!
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You got it
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HOLY MOLY AM I JELLY
Nice roll, that’s incredibly rare.
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I think it’s hard to design a pity county if you don’t have a clear idea of what people are targeting. Most of us want traditional god splits, but idk if that’s what casual players want.
If they let us target certain finishes/flares, they’d know what we’re hunting.
That’s a bad streak! 😭
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Things I don’t know:
• Super Rare rate for levels 2–9
• How Rays change from 1/4 weighting to 1/5 as your level changes
Ultimately, I urge SD to publish the full table even if it’s huge and unwieldy. It’s the only way we’ll have real transparency. 🩷
9/9
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The public rates are TOUGH to decipher, and I understand them better:
• Tone, Glimmer, Stardust, and Krackle are probably grouped
• I previously thought the public rates represented your odds AFTER the protection roll; now I think the protection roll is baked in
8/9
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Actual changes:
• Banana rates halved
• Rays and Embers grouped
• Rarity weights changed
7/9
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If you compare these side-by-side with the numbers I posted 4 days ago, you might notice they’re REALLY different. There are two major reasons for that:
1) The rates actually changed
2) I have better understanding of how the rates work
6/9
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Here’s the whole gigantic table, including updated rates for Mastery v1 for the sake of comparison.
Tap and hold to load in 4k… or you can just view them online.
5/9
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Granted: I’m not using dupe protection in these sims except to enforce 1,215 as the max number.
That shouldn’t make a big difference for the top five rows, but would *probably* be meaningful for the bottom two.
4/9
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Here's how many splits you’ll need on average for your FIRST hit.
Again, 100k sims for each number.
Bottom two are new.
This is why we NEED targeting. I’d love a Storm/Storm Valk, but there’s no way in hell I’m doing hundreds more splits for that.
3/9
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Here’s how many traditional “good hits” you can expect from 10 or 100 splits.
Each number is based on 100,000 separate simulations.
2/9
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Things I don’t know:
• Super Rare rate for levels 2–9
• How Rays change from 1/4 weighting to 1/5 as your level changes
Ultimately, I urge SD to publish the full table even if it’s huge and unwieldy. It’s the only way we’ll have real transparency. 🩷
9/9
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The public rates are TOUGH to decipher, and I understand them better:
• Tone, Glimmer, Stardust, and Krackle are probably grouped
• I previously thought the public rates represented your odds AFTER the protection roll; now I think the protection roll is baked in
8/9
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Actual changes:
• Banana rates halved
• Rays and Embers grouped
• Rarity weights changed
7/9
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If you compare these side-by-side with the numbers I posted 4 days ago, you might notice they’re REALLY different. There are two major reasons for that:
1) The rates actually changed
2) I have better understanding of how the rates work
6/9
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Here’s the whole gigantic table, including updated rates for Mastery v1 for the sake of comparison.
Tap and hold to load in 4k… or you can just view them online.
5/9
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Granted: I’m not using dupe protection in these sims except to enforce 1,215 as the max number.
That shouldn’t make a big difference for the top five rows, but would *probably* be meaningful for the bottom two.
4/9
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Here's how many splits you’ll need on average for your FIRST hit.
Again, 100k sims for each number.
Bottom two are new.
This is why we NEED targeting. I’d love a Storm/Storm Valk, but there’s no way in hell I’m doing hundreds more splits for that.
3/9
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Here’s how many traditional “good hits” you can expect from 10 or 100 splits.
Each number is based on 100,000 separate simulations.
2/9
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It was miscredited in the original comic book (Exiles 41, got it from @adamstar.bsky.social).
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It’s a great look, too.
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Gold/ink regardless of flare are quite a bit rarer.
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If you want Ink, Gold, or Krackle: Absolutely, yes.
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1.5–2x more expensive, anyway. 😔
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🏁 You’ve reached the end!
Here’s that final table in high res (and with selectable text).
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🔎 4.5 megapixels of spreadsheet, baby!
🫧 It’s a lot, but hey — if you wanna look up your Bubble odds, I wanna help.
🩷 This took many hours. As always, I appreciate your likes, reposts, comments, and questions.
(🔗 to sheet below)
6/6
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Here’s a bigger version of our first table (the full version is HUGE, and coming up next).
😅 The fact that you can be Mastery Level 30 and still hit Rays 22.3% of the time makes me wanna scream.
5/6
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This won’t be only about Ink, Gold, and Krackle. Trust. 🙏
Here’s the kind of results you can expect when doing 10/100 splits on a character.
🧮 Each was simulated 10,000 times.
🤓 This accounts for how your rates change as you do more splits and gain Mastery XP.
4/6
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Let’s look at those numbers another way — the average number of splits you need to hit these specific targets.
Besides highlighting the previous points:
🎄 Krackle was actually most common during Splitsmas, but you can hit it 2 splits earlier now!
3/6
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😭 Ink/Gold + Krackle combos are only so common because they have a 10% pre-roll. Any other combo is rare AF.
🤔 WTF?!— the best “premium” rates occur below Mastery level 10. Split BEFORE picking up variants.
😍 LOVE the simplicity of Gold/Krackle unlocking at split 4 now.
2/6
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Yes
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Incredible. 🙈
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So good. The way your perceived skill dips as your understanding increases kinda reminds me of Ira Glass’s thing about killer taste.
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It’s so, so good
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That’s definitely what they are. Snapper = Tinder.