mario odyssey is still one of the most uniquely disappointing games ever made. it’s peak nintendo. one of the deepest and most expressive core movement systems ever, a genuine masterwork of design and not a single level to actually use it in. sometimes you have to jump twice to avoid a laser
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Like sometimes you grow out of the target audience and that's okay. Harder platformers exist for a reason.
unfortunately there's not really anything else like it
So much nuance just bludgeoned over by your fragile sentimentality 🙄
I'm an insane person who loves Sunshine though I'm not for this world
The downside to this is that while it was a joyous experience on first playthrough, it gives me little to no reason to return to it.
Personally, I'd argue 2 has just strong of a tone as 1 but just completely different, swapping moody for an impressionistic touch ( Space as a cloudy blue sky, an emerald meteor shower or a field of overlapping rainbows)
Mario is always going to be casual platformer. Outside of the old Secret Levels, there's not much to it.
everyone was hyping that game up like its literally a generational project and yea it feels smooth and polished w cool ideas for mechanics
and the gameplay loop consists of fighting the same 5 enemy types on an empty map and clearing identical dungeons
I played Just Cause 3 for five minutes and thought "wow this is so awesome"
and then i played Just Cause 3 for an hour and thought "wow this is the same thing over and over again for the whole game"
https://www.gamesradar.com/games/super-mario/nintendos-shigeru-miyamoto-very-much-regretted-making-super-mario-sunshine-so-hard-as-it-should-be-something-that-even-grandma-and-grandpa-can-pick-up-and-play/
I also like the part where rolling down the hill and jumping once kills all momentum.
I especially love the part where wall jumping is neutered as fuck.
I guess you can jump and throw and dive and throw and dive or whatever.
thank god for showdown