Where do these execs get these ideas from? Seriously. Do they even pay attention to anything? Or do they just look at Fortnite and think "Gee, we can do that for every game" instead of understanding that most service games fail and the investment requirements are extremely high.
Reposted from Eurogamer
"To break out beyond the core audience, games need to directly connect to the evolving demand of players who increasingly seek shared world features and deeper engagement alongside high-quality narratives" EA's CEO has said, post Dragon Age: The Veilguard. bit.ly/3Q52rAP

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