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illhousen.bsky.social
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*extra torch
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Look up Rainbow Confederation cut content for how it could've been worse.
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The third wolf is not inside of you, it's sneaking behind Ceasar and shoving dynamite into his pants.
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There are two wolves inside you. The first wants to kill Ceasar without fanfare because he's just a man who will die like any other man. It's not the act that matters but consequences. The second wants to approach Ceasar slowly, cycling through exotic weapons so he'd know exactly what's coming.
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Thus the hero has reached to forbidden power in order to defeat the fearsome foe, but paid with sanity for the profane act.
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When I first played F2 and didn't know what I was doing, I've managed to get through the whole game but couldn't win the final battle. So I took 99 Jets for 99 action points and finished in one turn. Then the Jet wore off and my Int dropped below 3, which locks out most dialogue options.
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My hot take is that F5 should have Disco Elysium gameplay and take place entirely within NCR core territory as a commentary on the end of the frontier age. You aren't dealing with wild raiders anymore. You're dealing with the state. I support the psychic stuff, though.
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It's just that our society is shaped so much around upholding and depending on white supremacy that being a huge racist and doing racist things generally have positive outcomes for the rich. On rare occasions when it backfires, they're insulated from the consequences enough that it doesn't matter.
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A lot of cultural war clauses are deeply stupid, so it's tempting to think that our genius overlords can't possibly actually believe it, they must promote this stuff in a masterful gambit to secure their wealth. But no, they generally do just drink their own Kool-Aid.
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I think this sentiment's tied to the lingering perceptions of billionaires as smart and competent people who got where they are by skill rather than just being born wealthy.
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My "the allegations are blown out of proportion" fandom has people asking a lot of questions already answered by my fandom.
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See, "they believe in simulation theory" is the sane-ish interpretation here, but while it plays some role, a lot of those people actually subscribe to an entirely different logical contortion that states that you must treat a perfect copy of you as you even if you know it's not you.
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I do like the note that other vampires secretly protect her because she's that good of a PR boost for them. Neferata: You don't get it, she's gonna be our Lestat. We shall cunningly assemble a rock band for her!
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A lot of trad games are incapable of just saying "we're restricting PC options for thematic reasons", everything must be coated in Lore. And on the other hand, they loath asymmetric PC/NPC design, so every major antagonist type is statted as PC-OK, with rules that would only matter for players.
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It is very mean. I mean, is it even possible to play D&D well?
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The funniest thing about comparing WHF and DA is the shared principles behind the mages and their treatment in society, and yet somehow WHF is the one that treats its mages better, with more nuance. "The Tranquil? What's that? If we think you won't cut it as a wizard, we just make you a manager."
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And here we have Dragon Cobolt, who has agreed to live on 50k per month to get 50k per month!
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The true strength of mages is that they get to point at other lines' otherspaces and say, "This is mine now". Mages generally have more reasons to go to the Underworld than geists, it's kinda embarrassing. Truly, the Dragon Empire is alive and can't stop doing cultural imperialism.
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I love how he conflates safe game (no risk of fictional injury or death to PCs) and safe game (a game where, oh, I don't know, nobody surprises other players by suddenly introducing rape). I'm sure it's just an honest mistake.
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A cozy fantasy about coffeeshop workers saving up enough money to become adventurers so they could legally kill someone and/or die instead of fantasizing about both every waking hour of the day.
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Admittedly, I would add the crime system just so guards would go "STOP RIGHT THERE CRI- Oh, beg pardon, Envoy, must be a misunderstanding. Carry on" Like, what do you even do when the Emperor's own Envoy steals your silverware? Cry?
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I think of Bethesda AI the same way I think of Bethesda physics: it's a genuine technological achievement, but everything always ends up as a mess on the floor, and the games would be vastly improved if everything was bolted in place and completely immovable unless you manually pick it up.
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Just switch to Path of Doing What I Wanted to Do Anyway. Sabbath stay winning!
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I maintain that the movie has all the pieces for a good story, they're just arranged WRONG. And some day I will connect them all in the RIGHT configuration.
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The new movie is ALMOST there. A rich guy who craves the power of cenobites but is unwilling to pay the price and so arranges for other people to suffer in his stead is a great Hellraiser villain. He's just not used well.
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They're still in space, though.
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*Carefully going over Hard Wired Island, striking through every instance of "burden" and "cybernetic" and writing "blood debt" and "vampire gift"*
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If that's canon, I'd say just ignore it, lol. The galaxy is more interesting with various Force traditions running around, therefore that's what's real.
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After the victory, you can explore those characters founding their own orders/temples/institutes to restore their traditions or else collaborating on creation of a syncretic postmodern Force practice.
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The survivors don't pose a threat on their own... which is why they flock to the alliance, giving you a diverse cast of characters and explaining why Force catholics have to work with Force Hermetics even if normally they kinda hate each other.
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The Path of Baker is drenched in blood (carefully kept away from the kitchen)
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Entropomancer, though. Entropomancer: In order to alter your fate, we must play a mass game of Russian roulette. Death, putting aside half-finished Rube Goldberg device: Lol. Lmao.
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Causing wildly improbable coincidences is also how Archetypes work in general. If the True King really has it out for you for whatever reason, that's how it'll go.
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*narrator voice* We thought achieving post-scarcity would mean the end to war. But actually it just means any dipshit can whip up a fully automated army in two minutes, one with good micro. War has changed. It is not fought for resources or influence, but to establish who cut whom in traffic.
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That means magic is deeply personal and works differently for different people even if there is an underlying system. (The system is drug-induced shared hallucination.)
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My hot take is that DA should've leaned more into mystical dream connection. Mages dream deeply and bring their dreams into reality. You dream of your teeth falling out, you can make it happen to other people.
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The Booth at the End and Intacto are very UA-coded.
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UA world runs on representative democracy, and that's terrifying.
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It also has an interesting verb-noun magic system, though ultimately I prefer original Reign's take on magic where it's deeply tied to cultural and religious practices.
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That's part of the premise of Kingdom of Nain, Stolze's custom setting for Reign system. It's about wizard wars, with wizards being able to channel their passions into their magic (and so cultivating a kinda toxic culture where you're encouraged to be as over-the-top as you can).
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It is generally agreed that enjoying the works of a dead author with bad view is better than with living authors since the dead cannot materially benefit from your support. Therefore, ...
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(That said, a sudden emergence of money-bending, city-bending and history-bending as a consequence of the Republic City rise and the shifting spirituality of its people would make Korra an objectively better show.)
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You need to be a real freak to become an adept, and so magick schools suggest interesting stories just by being described. The description of bending separate from the story could leave one cold even though it's used to great effect in the narrative to examine characters, drive conflict, etc.
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I think a big part of it is people looking at magic systems in isolation from what they're used for, the narrative they support. In abstract, it's certainly more interesting to discuss UA adepts than Avatar bending, for example.
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Your Rogue Trader absolutely should have an entire deck filled with exotic near-extinct beasts you can hunt for sport.
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Also because RTs exist slightly outside the imperial norms and are permitted to deeviate from the creed, which gives them more perspective on the Imperium. It's easy to cast the Imperium machinery as an antagonistic force they have to work around, which I think would help with WH general issues.
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I think the best part is recontextualization of Redecker as a philosophical edgelord who gets off on proposing wildly unethical plans in the full knowledge they would be rejected by any remotely moral actor. Until they aren't.