No Man’s Sky and Cyberpunk 2077 are proof positive that GAMES NEED TIME AND PATIENCE TO PROPERLY DEVELOP.
WHEN YOU RUSH AND CRUNCH, IT HURTS THE WHOLE PROCESS
WHEN YOU RUSH AND CRUNCH, IT HURTS THE WHOLE PROCESS
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At least they didn't give up and did better.
Come on.
Just let us know when it’s finished.
The gaming "journalism" industry has helped ruin game development, I'm sure.
pretty sure they just announced it and put it in the backlog projects while doing the witcher 3 and its DLCs
No Man’s Sky on the other hand is my absolute favourite childhood game even with the billions of bugs. My skronky. Skringly. Would spend hours exploring planets again
I pray for The Third Coming of Utopia
Until the thing is done, you will consider every possibility and every scenario that might play out better.
In games that looks like D4, CP2077, and maybe No Man's Sky.
Then the studio runs out of track (AKA $) and releases the game.
Now they can stop wondering about all the hypotheticals and just work within the real world and with their players to get the game to something close to their vision + reality.
Set realistic timelines for the game release date
Market the game based on things you can achievably develop
Staff properly.
If you do this you can release your whole game in one sitting!
Although maybe you can the people seem happy and willing to defend this kind of arrangement.
Is it bad business if it's good business?
How infuriating would it be to watch a movie trailer and then have it drop 8 years later, and then people say "well the studio announced it to gain funding and more actors/extras to join..."
What???
Guaranteed, that's where a lot of bottlenecks happened.
If it were ps4/xb1/pc and had another 8 months, it would've been so much smoother. Retroactively release on those consoles later.
Cyberpunk especially was a shit show from development to release, but they'll crunch again, they'll release the next game broken, because they know consumers will eventually forgive them.
As for Cyberpunk, it's funded by a big studio. Also, probably no future updates after Phantom Liberty.
Like, the future is here.
I can't until they can implement live chat bots into games npc AI without having to use mods.
The future is exciting
You can't do much with your fleet. Can't do much with your cruiser other than use it as a flying base.
Etc. etc.
I don't do the fleet stuff, the cruiser stuff, the town management stuff, the fishing stuff. I just like to mess around from planet to planet.
The launch was a disaster, it was pulled offline within days.
Like a uniquely destructive combo of the most demanding parts of art and software
Cyberpunk 2077, Duke Nukem Forever, Beyond Good & Evil 2, Silksong, Metroid Prime 4.
Just awful vaporware for years.
I hope Metroid is good, pls god
Every time I say "I gonna play 30 min", 3h later I still on the game!!!
For whatever you'd still be missing, the modding community has added a lot of that.
Not I expect the corporate publishers to see the difference.
I've never understood why people would be angry at a delay, just be patient, you will be able to play the game at some point in your life, just do something else, the world is a big place
for example why the fuck is black ops 6 on ps4. The PS4 came out in 2013
Played through much of it earlier this year again but ended up stopping after Phantom Liberty. Definitely will pick it up again eventually though.
I guess I should’ve specified modern Pokemon more…
Evidence is irrelevant in this theocracy.
If those games launched in a more complete state, they'd have been standard setters for the whole industry. Instead, for a few years, they were lessons on what not to do.
Both games are amazing now though, and they should absolutely be given a second chance for anyone who hasn't done so already.
Not sure if there are official proofs for that, but to me, it smells gross mismanagement in every step of the way.
Especially in the finale and the immediate post-release, 2019-2021.
Look at inflation.
The reason why games are released half baked is because it's not worth it to make a complete game at launch anymore.
Microtransactions have been an easier route to profit.
Launch day is always smoother when devs do this.
If Hello games are smart they will keep developing NMS for generations, letting it get evolve over decades - I for sure will be more than happy to buy it again and again for new platforms.
And if you look at their products, they're all very well finished when launched. Even big ones, like BOTW or TOTK
TSR, 1973. GDW 1973. Literally dozens of arcade startups. ATARI, Acclaim, Origins, etc. etc. etc.
Yet, the converse is true with Coffee Stains Studios. They update their player base and keep us in the loop. They say they will make a polished product and those who care will wait, and we did.
AAA game franchises could learn a thing or two.
Cuz it ain’t a healthy approach and it just incentivizes game studios to keep releasing shit games unfinished because “they’ll buy it eventually anyways”
We gotta stop mindlessly bowing to additional up front costs just to fill that void in our souls
It just makes the problem stagnate
It’s STILL not what was promised despite most people enjoying what it has become.
>Me still waiting for Silksong 5 years later doing increasingly unhinged playthroughs of Hollow Knight.
Rather than letting a situation come to pass where a panic crunch is necessary to get a product out the door, a good management team would ensure steady progress throughout the years AND not publish unrealistic release dates
Sims 4. All of it.
I would say above examples are presented as strawmen, but it's crazy how many companies are missing and yet fail to follow through on key features.