agree 100% with film and graphic novels. not convinced on video games but am open to it
Reposted from
Nick (derogatory) ✨
I am disinterested in venturing into these waters except to say that the canon should now include film, graphic novels, and select video games.
I left grad school with the tools necessary to spot quality literature but I didn’t know good cinematography or immersive storytelling at 25.
I left grad school with the tools necessary to spot quality literature but I didn’t know good cinematography or immersive storytelling at 25.
Comments
https://en.wikipedia.org/wiki/Shigeru_Miyamoto
https://www.youtube.com/watch?v=mx4eSkMBx-U
Is there a "language" of gaming that can be used to the same ends? Yes, absolutely.
But it requires so much talk about game mechanics and player reward systems as prerequisites.
https://www.youtube.com/watch?v=mx4eSkMBx-U
if not, we need to reevaluate
Games definitely have their own language.
Fallout: New Vegas
Disco Elysium
Undertale
Games by Hidetaka Miyazaki (Souls, Elden Ring)
So many students failed because they went too deep on mods and spent hours debugging crash launches, or got distracted trying to collect every unique weapon.
Disco Elysium and especially Undertale gain so much from how they're in dialogue with genre conventions. Though both are strong enough on their own.
Though, I'd probably assign The Corridor, which plays in the same space in a smaller, tighter way.
Not the least for its "content creator mode" setting that adds a plea to buy the game in the middle (link to timestamp)
First time I've seen a dev go "game streaming is also now a medium that my art can fuck around in"
On the other hand, there aren’t many canon-worthy films from the 1890s - 1910s either.
It comes from the best voice in video game theory, @yahtzeecroshaw.bsky.social, and it delves into only the games that have leveraged medium-specific mechanics to tell medium-specific narrative.
I love Slay the Princess as an example for narrative reasons but think it's a bad choice for a vg classic.