Great idea! Have Mike make us a list of all the people their company laid off and we'll start a mutual aid fund and finance it from all the money we're no longer going to spend buying their games.
I've bought DLC cosmetics for Deep Rock Galactic and Helldivers 2. Any game that seems to be worth more than I paid I'll find other ways to even things out. There was a time I could have considered tipping the creators of Overwatch but it's not 2016 anymore. This is insane
No. Absolutely fucking not. I already abhor tipping culture, and only participate in it because our society has already priced it in. I will not see it expand to the idea of tipping billion dollar corporations.
Flat wages for decades have created many illusions with inflation. The entertainment budget of for a large percent of persons has not risen on par with such calculations. 50 for a game today is same as 25 years ago for many.
Some games are special. His just aren’t.
I would without objection pay $200 for a faithful remaster + PC port of Bloodborne. I wouldn’t give a dime to greedy asshats who try their utmost to squeeze all they can from gamers with live service asshattery.
Its ridiculous to apply this to the execs, but it also bleeds into "what if we got people used to the idea that we can pay them less because fans should be tipping them on top of buying the game, thus exempting us from paying people what they are worth, just like the food service industry!"
Guaranteed that this is being thought up to treat developers like wait staff...pay them well below minimum wage and tell them that they need to earn those tips.
Top executives are nothing but evil in every industry.
Developers receive bonuses if they make certain critical milestones from review sites after the launch of their games, and can lose out massively from review bombing.
Which the publishers will then use to justify lowering the wages of developers, since if the game is good enough the public will be providing the extra revenues for the developers to survive on.
Exactly.
If we're not careful it'll start happening across a load of industries.
I bought some fudge last fall on vacation and there was a tip option. For putting fudge into a bag & ringing it up. Literally the job the person gets paid to do.
I'm starting to see more & more retail tipping requests.
Like, I’ve ordered little bits of merch from a small game producer because I want to support their efforts outside of just buying the game lots of times but this is just… sick
Brought to you by the maker of classics like: "$60 for an unfinished game", "$5 for in-game items", "$40 p.a for online access" and "Buy this i.r.l. sticker pack to get players for your team"
Tipping culture can go drink poison.
It's just a way of making us pay for what the company who employs people should be paying for. More out of our pockets so more stays in theirs.
$10 on a $70 AAA game which also has several paid DLC packs that definitely aren't filled with content chopped from the base game just to be sold as paid DLC packs.
This used to be super obvious (what the fuck is Day 1 DPC 😾). But now I think they're sneakier about it and wait months, so it seems like they were working on it.
There’s a bunch of things on this list, but doing all that and having the balls to be like “support your little birthday boy games company” on top of that is just tremendously bold.
Naw. Players who buy the game should have voting rights on the dev’s bonus pool, and determine how much is allocated to development staff vs executives.
One of the main reasons for the shift away from "games as a product" to "games as a service", along with stripping consumers of product ownership rights which let them make changes to a piece of software they've purchased or resell software they've bought.
It's not even just a trend. It's a deliberately policy shift started in 2009 after investors realised the finance industry wasn't able to keep putting up with their bullshit, and so they diversified into other industries to maintain the growth of their personal fortunes
I did not mean it is a passing trend for sure. These days pretty much everything is designed to break with no way to repair if they cannot turn into a subscription service. I still use and love my Wedgewood stove that is older than me!
If a game creator wants to get tipped, they can cultivate a social media following, stream, set up a Ko-fi, etc. Lots of indie creators do it, hell, David Brevik, creator of Diablo, does it. Tipping the publishing company is insane. Tips are for humans.
Also, can we just take a moment to discuss how noxious the idea of tipping itself is? People should be paid fairly for their work. They should not have to rely on arbitrary caprice to get paid fairly.
When I buy something on Itch I always add a little on top, because they're mostly small things made by a small amount of people and they're getting it directly.
The multibillion dollar company can afford to pay more out of their own pockets.
Comments
but nowadays almost all i play are indies i got for <$20 on steam anyway
2 hours later after she’s done playing she realizes she probably got reported for a VERY similar name/word.
I would without objection pay $200 for a faithful remaster + PC port of Bloodborne. I wouldn’t give a dime to greedy asshats who try their utmost to squeeze all they can from gamers with live service asshattery.
🔪🔽💀
🪒🤑☠
🥺✂👻
Off a cliff
Top executives are nothing but evil in every industry.
Developers receive bonuses if they make certain critical milestones from review sites after the launch of their games, and can lose out massively from review bombing.
If we're not careful it'll start happening across a load of industries.
I bought some fudge last fall on vacation and there was a tip option. For putting fudge into a bag & ringing it up. Literally the job the person gets paid to do.
I'm starting to see more & more retail tipping requests.
If it's a local business, maybe, MAYBE there's a reason, but a vast majority is just retail greed.
Hell, pizza delivery now costs $5, and none of that goes to the driver.
On top of that, they drive their own vehicles!
Like, I’ve ordered little bits of merch from a small game producer because I want to support their efforts outside of just buying the game lots of times but this is just… sick
It's just a way of making us pay for what the company who employs people should be paying for. More out of our pockets so more stays in theirs.
$10 on a $70 AAA “base game” that still has in-app purchases and needs 3 months of patches to “get right”. Absolutely fucking not.
That’s all
Tipping is like one step from bribery in the first place. People way more informed than me have explained its origin in racism (in the US at least)
https://www.povertylaw.org/article/the-racist-history-behind-americas-tipping-culture/
shit
Also, can we just take a moment to discuss how noxious the idea of tipping itself is? People should be paid fairly for their work. They should not have to rely on arbitrary caprice to get paid fairly.
The multibillion dollar company can afford to pay more out of their own pockets.