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santyur.bsky.social
25 posts 13 followers 26 following
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Aloy’s whole deal: fighting civilization destroying tech brought about by greedy tech ceos Sony: but what if Aloy could recite the 1998 Taco Bell Gordita jingle while cooking the planet and destroying hundreds of jobs!?
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Let it sink, this is gonna be a ~300$ card before taxes so more like ~330$ for the US in mid 2025 with only 8GB of VRAM. This is just plain disgusting behaviour from Nvidia and the worst part? This is gonna be the highest selling card from this generation. People truly are dumb af.
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A bit aliased if you ask me, needs some FSR native AA or DLAA
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They are gonna price it a 650$ with still worse RT and a lesser upscaler to DLSS 4 and then wonder why people would pay 100$ extra for the extra features or why a person making a 1800$ won't mind paying 1900$ for the PC with the Nvidia card, absolute clowns.
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Bro they should be worrying about the sub $500 market smh Good to know "Nvidia minus $50" is still apparently the battle strategy
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It's a great bait price to be honest, to force your competitor up and into a trap
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Except it's only $900 until it's not. Nvidia has the flexibility to instantly drop the 5070 Ti to $750 if there is genuine competition to the $900 price point. Result? The 9070 XT is dead on arrival as it's priced to compete with a $900 card that's no longer $900.
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Traversal stutters are still there on consoles. It's shader comp stutters that aren't
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The latest verisons of UE5 still will stutter, just in fewer scenarios than before potentially. One only need look at Fortnite to see that is the case - which still stutters. It only being potentially solved in a nebulous future is not encouraging for the next years of releases.
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Reading that Blog put out by Epic and watching the stream I could not help but notice that a core advice is "use the latest version". Not necessarily a realistic proposition for a long-term development. Even then, the latest version does not fix the issue. www.unrealengine.com/en-US/tech-b...
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When a game comes out on any other engine I at least go into it not knowing what to completely expect on a technical level, and can end up being greatly surprised by the smoothness. With Unreal that for sure is not the case.
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I have worked at DF since 2018 - and the amount of Unreal Engine games that do not have the engine-typical stutter from Shaders/Traversal is very low. My reviews definitely follow a pattern: "game is interesting, does some cool tech things but it still stutters".
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Only now open broaching smoothness in 2025 is trying to solve it retroactively instead of proactively from the beginning - which is ironically against Epic's own advice about how to manage these things using their own engine. Anyway, I look forward to the day when I stop having to beat the drum.
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It would have been nice if Epic started to focus core smoothness issues from the outset in the middle 2015-2019 era of its development. During that time the reports were already there about how poor the experiences were. Graphics demos and console development were seemingly prioritised back then.
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The weird thing is I actually saw the same thing happen at CES when I tried it on the handheld in the Sandman fight. Where it basically freezeframed fora few seconds and the controls no longer worked. I presumed it was some pre-release weirdness on the handheld... but it is actually the game 0_o
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...proves to true with testing then I would want to highlight a game that does things well at launch. Far too many games launch on PC with incredibly obvious issues, even from billion dollar franchises. If a small team can manage it while a larger cannot, something is wrong in the industry for sure.
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I think they should do a spin-off of Apex Legends. Also maybe like have a story mode for it? And maybe focus on giant mechs, which I personally would call titans that are called in from the sky, so they like fall from the sky? Call it something like Titans That Fall From The Sky
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Titans Drop
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Pls be true, just because it would be so fkin funny
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This was especially mind numbing when Scarlet and Violet released. I was actually banned from that sub because I refused to acknowledge that it does indeed not "run fine" and that this isn't up to personal opinion.
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People always get very mad at me when I say they have no place in tech discussion if they can't see obvious stutter and frametime issues like this while saying "it runs fine". This is especially annoying with console games where we all have the same hardware.