My other popular opinion is that in-app purchases fucked mobile gaming.
Yes, there are exceptions; I know them. But the whole “our game gets unplayable after a point unless you buy coins” thing just means that games are no longer fun and developers aren’t trying to balance playability any longer.
Yes, there are exceptions; I know them. But the whole “our game gets unplayable after a point unless you buy coins” thing just means that games are no longer fun and developers aren’t trying to balance playability any longer.
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The horrible memories
Blame the higher ups
This is amazingly epic. I stopped playing Stardew Valley for a bit and picked it up again for 1.6 and never got this far in my previous playthrough.
Could annoy Haley *so much* with that
As someone who grew up in the age of early consoles I believe games find their value in being engaging & their experience.
Having to absolutely fight for the prioritisation of building enjoyment over yet more monetisation is exhausting
And, as you said: so much Stardew Valley. 😂
If I buy a game (or a BluRay or a book) there is no recurring revenue. There is a thing I bought one. This is how it works on PC and Console.
Osmos and Mini Metro worked like this on Android and they were fantastic
That's a giant opportunity, and in our economic model, opportunities are utilized at every front.
*cough* gameloft *cough*
Some I've enjoyed are the Sorcery! series, Lara Croft GO, One Deck Dungeon, Westport, Ticket to Earth, Out There, 80 Days, Odyssey, and ST Frontiers.
I don't mind all forms of IAP tho. As long as it doesn't restrict gameplay it's fine to me.
For me the key is to design the game from scratch with the ads involved in the game loop.
Im all for free-to-play games that offer in-app purchases for cosmetics, but anything that directly effects the game is not consumer friendly.
Games made in 48h for game jams are consistently more fun than any appstore game I ever played.
Then I saw the no ads, no mtx thing and I was like what?
Reviews somewhere, a demo... Sth to show that the game is worth it.
But most of my ("old" & not poor) would happily pay 5$ for a good mobile game.
I paid for many of them including some I also had from humble bundle.
I'm also cool with games that let you buy cosmetic upgrades or unlock certain things earlier but that aren't required to enjoy the game. if the makes sense
Pay for hats makes sense yea, but I'm not sure: can it work on narritive-centric games?
because if i demo a game and hate it I'm less likely to buy the game.
so do less people buy the game but the ones who do are happier about it or?
i hate it a lot by the way and regret spending money on it. it's also why i refuse to by games w/o demos now.
Today it's more like free to play but pay to win.
When mobile gaming started it began as a “how can we make LOTS of money with this”
It never had a heart at the center and suffered greatly under the Silicon Valley mindset
do I play mobile games? yea
do I like them? hell no. (unless it's a sonic game)
It's totally ruined now
Playing from their “+” line which are just console ports or games like sneaky Sasquatch. So I never encounter any problems with them. But I can totally see how it’s not ideal for every type of game they have.
The point in time where it turned from "lets make a 5€ game thats worth it" to "lets make a free game that will make you addicted and keep begging you for hundreds of 0.99€ microtransactions at every turn" is when we truly lost the plot
Money is like political power.
The more you have, the more you want.
It corrupts...
I'm inclined to try it out on my next game, since luckily I can afford to do game dev as a hobby
Looking at you puzzle games that give X-1 turns when you need X amount of turns to complete the puzzle
though that's applicable to AAA games as well.
Low dopamine (ADHD) folk are drawn to console/PC, & will rage quit mobile games when the ads become disruptive.
High dopamine folk will get drawn in by the lights & sounds bc mobile games are deliberately programmed the same way as poker (slot) machines.
https://www.theguardian.com/australia-news/datablog/ng-interactive/2017/sep/28/hooked-how-pokies-are-designed-to-be-addictive
Do you skip NPC dialogue when it gets annoying?
i like "empty" which is free but you can donate on their https://itch.io page. avoid if prone to existential crisis. and rogue slime (only on android) but i don't think those are like the games you mentioned
i need new games. ugh
I dislike playing games that offer that kind of hybrid model where they combine multiple monetization methods to diversify revenue streams & find it to be a huge turn off.
I'm glad that I quit KOF:AS, that was horrid.
But I have noticed a new trend. How far you can get in the game before you are forced to watch an advert to complete the level. Like the level is one storage slot too short to win it otherwise
I play Homescapes and Jurassic World Alive.
Homescapes isn't a big deal, but JWA tries to sell you $100 dino dna packs and i'm like... WHAT?!?
But, you can get the same stuff if you just plod along and take forever doing it.
So i do that.
Needless to say she was not amused lol.
Hard to imagine proper publishers being involved in something like that.
What was it?
But not if you've paid for the game.
Now if a mobile game isn't free, people don't want it. But if you make it free, you're stuck with ads (which don't make much money and are getting worse) or microtransactions.
And now most players expect mobile games to suck anyway.
Outside that, Vampire Survivors base game is fully free, the IAPs are for the DLCs (one time payment for each DLC).
I keep trying to explain to people that part of the reason why everyone hates using the dating apps, especially the Match Group ones is that they've all been turned into fucking Candy Crush.
Either let me buy the game outright or put in on an endless subscription model like Apple Arcade.