Game: “This is a time urgent mission we don’t have time to waste!”
Me: *Searches every nook and cranny of the area for treasure chests before progressing the storyline*
Me: *Searches every nook and cranny of the area for treasure chests before progressing the storyline*
Comments
Just wait though while I reorganize my bags of stuff I'm about to sell to the general vendor. In like 5 minutes. Once they're properly sorted.
Thank you @akirawolfcat.bsky.social
(no actual time limit in place)
I love video games
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Some games try to reduce it. Other games don't bother.
RIP Ensign Kelly, and other people whose names I didn’t get.
Me: Pardon me, but there are alchemical ingredients over here. *Priorities.*
If there isn’t a literal countdown clock in the centre of the screen, you’re damn right I’m checking the walls for secret doors then breaking all those chests.
Me: *backtracks four zones to pick up spare crafting materials and finish gathering collectables*
Me: "Sounds like a good time to go fishing!"
NPC: "Thank you for coming so quickly!"
Outer Worlds and some Fallout games (sure more).
Have time sensitive missions where it actually matters.
So you do that normal completionist stuff, then have to reload back 2-10 hours cuz you realize the mission failed.
Soul crushing
Hope the kid found a nice family....
I'll try to get there for the next five minutes in case there is something I might miss
*finds chest there*
I KNEW IT YOU CHEEKY BASTARDS
Make the game universe that set an explicit or implicit time limit continue without me, it feels more alive that way
• Is this an allegory about greed or perfectionism?
• Should there be a narrative time limit at all?
• Should the game balance be adjusted to suit the limit?
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One does not search every cranny during the final mission of Halo CE, because the timer is real... unless, of course, one is willing to lose, for the sake of finding the Easter egg.
“Holy sh!t a talking gun”
I do this for every game, and it's a problem.
“WE MUST GO STOP THE DARKSPAWN!!!”
Me: Okay but first check this opposite direction for any goodies 🤔
Quest 2: Find Shaundra's lost earring.
"Hold on I need to loot the bad guys"
There's a murder mystery game from the Zork era with a timer on every move from game start. If you ever stray too far from the critical path, then you cannot win on that play-through.
Amecia: "Hugo is dying we have no time!"
Me: *searching for more sulfur*
suffice it to say, everyone in the safehouse died...
Or in the early games where they first BUILT A COTTAGE that they slept in and pulled down before continuing 🤣
Give the character a break - constant crisis is just cheap.
Me:"............ Ok but that vase don't look suspicious you?"
Viva la Dirt League has a neat skit on this. In a burning house, casually looting it while the NPC screams about the imminent danger...
Oracle: "Bruce, your vitals are falling. You maybe have only a half hour to get the cure."
Me: "Alright Barbara I hear you. Just got to solve five Riddler puzzles first."
And a little bit dead if there's no save left for the last 15min.